NFL · Flex and UTIL
What Are Flex and UTIL in DFS?
Last updated October 26, 2026 by Ship It Nation
A standard NFL FLEX accepts a running back, wide receiver or tight end. In DraftKings NFL Showdown, FLEX instead means a regular-scoring slot alongside Captain, with broader eligibility that includes quarterbacks.
Why It Matters
Separate the decision to roster a player from the decision to make him Captain. In Showdown, a quarterback can be useful in FLEX without needing the slate's highest score; in standard contests, FLEX lets you compare an extra running back, receiver or tight end.
Example
Say a quarterback scores 20 fantasy points in a DraftKings NFL Showdown contest. In FLEX, he contributes 20 points; at Captain, he contributes 30 and costs 1.5 times his FLEX salary. Your choice affects both scoring and the money available for the rest of your lineup.
Before lock, identify affordable replacements for your latest starter. An open FLEX or UTIL slot helps only if suitable unlocked players remain within your budget.
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Common Questions
Can you put a tight end or quarterback in FLEX?
A standard NFL FLEX accepts running backs, wide receivers and tight ends, not quarterbacks. A Superflex can also accept a quarterback. Single-game FLEX slots have different eligibility, so a quarterback can qualify there even though he cannot fill a standard NFL FLEX.
Does a player score fewer points in UTIL or FLEX?
No. A regular UTIL or FLEX slot does not reduce a player's fantasy points or make him a bench player. In a Captain or MVP contest, the distinction is that the designated multiplier slot boosts scoring, while the regular slots do not.
Should you put your latest-starting player in FLEX or UTIL?
Yes, when that player is eligible and the contest allows late swap. Arrange your selected players before they lock so later starters occupy the broadest eligible slots. You still need enough salary for replacements, and locked players cannot be moved to another slot.